Evil HERO Infernal Prodigy
DARK 2

Evil HERO Infernal Prodigy

  • Archetype:
  • Evil HERO

  • ATK:
  • 300

  • DEF:
  • 600

  • View:
  • 4769




If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
46± 8/ 100
Power Score
Intrinsic 48
Deck 45

Evil HERO Infernal Prodigy — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 47.8 · Deck: 45.4 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Recovery/Recursion

Why it scores here

Infernal Prodigy scores as a cheap Level 2 DARK body. Its hand Special Summon only works while you control no monsters, and its draw only triggers when it was Tributed for a HERO Tribute Summon, so its value depends on a specific board state and a HERO follow-up. The 300 ATK and 600 DEF earn nothing. High deck counts and 51 archetypes confirm it is practical to run, not that it is strong, so they lift only the portability term.

Axis scores

Axis Score Evidence
Accessibility 45 The hand summon needs an empty monster zone, which limits it to openers and clean boards; the observed average of 1.46 copies per deck supports practical access (verified text, observed decks; the 400/400 inclusion is an artifact of how the sample was pulled).
Combo & Conversion 25 No recorded combos, so conversion is text-only: it becomes a tribute body for a HERO Tribute Summon, which is one extra draw rather than a board (inferred).
Resource Economy 45 Once per turn in the End Phase it draws 1 card after being Tributed for a HERO monster, which is conditional card advantage (verified text).
Effect & Interaction 5 The card has no negation, removal, or disruption effect (verified text).
Material Utility 55 A Level 2 DARK Fiend is a clean generic material and tribute body, and the draw still works after it is Tributed, so it converts even though it has no combo data (inferred).
Resilience & Flexibility 35 It is a plain body with a single conditional effect, so one summon-negation stops the hand summon and the draw needs a HERO Tribute Summon to follow (inferred).
Deck-Building Efficiency 70 It is a single-level body with 1 to 3 copies, no garnet, and no lock, so it is cheap to add to a deck (verified text, observed copies).

Calculation

Weight profile: 0.7 Material body/Normal + 0.3 Recovery/Recursion. Intrinsic ≈ 47.8, Deck ≈ 45.4, Meta = provisional. Modifiers: Self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 DARK body usable as generic material and tribute fodder
  • Hand Special Summon costs no resources when the board is empty
  • Conditional draw survives the card being Tributed for a HERO monster
  • Cheap to run: no garnet, lock, or slot-heavy requirement

Weaknesses

  • Hand summon is dead once you control any monster
  • Draw needs a HERO Tribute Summon to follow
  • 300 ATK body has no board presence
  • No recorded combo evidence and no effect interaction

Counters / choke points

  • Any effect that stops Special Summons from the hand, which leaves the card as a plain 300 ATK body
  • Once the monster zone is occupied the hand summon is unavailable, so the card stays in hand

Best use

Level 2 tribute and material body with a conditional GY draw. Decks: Spright, Heroic. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 2 DARK Fiend Effect Monster, 300 ATK / 600 DEF, Evil HERO archetype; Hand Special Summon only if you control no monsters, in Attack Position; Once per turn End Phase draw 1 if Tributed this turn to Tribute Summon a HERO monster; Average 1.46 copies per deck, max 3, legal in TCG, OCG, and MasterDuel
  • Observed: Sample of 400 decks, with 51 distinct archetypes and partners concentrated in Spright and Heroic; Zero recorded combo boards containing the card
  • Inferred: Material body is its main role, with GY draw as a secondary role; Summon-negation and Special Summon interruption are the realistic counters
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only deck sample was matched on this card's CardId, so 400/400 inclusion reflects sampling, not a play rate no card rulings to confirm the once-per-turn and Tribute timing wording











https://metaduelist.com/
Top